using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a gore fiend corpse" )] public class GoreFiend : BaseCreature { [Constructable] public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gore fiend"; Body = 305; BaseSoundID = 224; SetStr( 161, 185 ); SetDex( 41, 65 ); SetInt( 46, 70 ); SetHits( 97, 111 ); SetDamage( 15, 21 ); SetDamageType( ResistanceType.Physical, 85 ); SetDamageType( ResistanceType.Poison, 15 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 5, 15 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 40.1, 55.0 ); SetSkill( SkillName.Tactics, 45.1, 70.0 ); SetSkill( SkillName.Wrestling, 50.1, 70.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 24; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override int GetDeathSound() { return 1218; } public override bool BleedImmune{ get{ return true; } } public GoreFiend( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }