using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a maggoty corpse" )] // TODO: Corpse name? public class MoundOfMaggots : BaseCreature { [Constructable] public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a mound of maggots"; Body = 319; BaseSoundID = 898; SetStr( 61, 70 ); SetDex( 61, 70 ); SetInt( 10 ); SetMana( 0 ); SetDamage( 3, 9 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 90 ); SetResistance( ResistanceType.Poison, 100 ); SetSkill( SkillName.Tactics, 50.0 ); SetSkill( SkillName.Wrestling, 50.1, 60.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 24; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 1; } } public MoundOfMaggots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }