using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a skittering hopper corpse" )] public class SkitteringHopper : BaseCreature { [Constructable] public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a skittering hopper"; Body = 302; BaseSoundID = 959; SetStr( 41, 65 ); SetDex( 91, 115 ); SetInt( 26, 50 ); SetHits( 31, 45 ); SetDamage( 3, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 30.1, 45.0 ); SetSkill( SkillName.Tactics, 45.1, 70.0 ); SetSkill( SkillName.Wrestling, 40.1, 60.0 ); Fame = 300; Karma = 0; Tamable = true; ControlSlots = 1; MinTameSkill = -12.9; VirtualArmor = 12; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int TreasureMapLevel{ get{ return 1; } } public SkitteringHopper( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }