using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "an arcane daemon corpse" )] public class ArcaneDaemon : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.ConcussionBlow; } [Constructable] public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an arcane daemon"; Body = 0x310; BaseSoundID = 0x47D; SetStr( 131, 150 ); SetDex( 126, 145 ); SetInt( 301, 350 ); SetHits( 101, 115 ); SetDamage( 12, 16 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 20 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 85.1, 95.0 ); SetSkill( SkillName.Tactics, 70.1, 80.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); SetSkill( SkillName.Magery, 80.1, 90.0 ); SetSkill( SkillName.EvalInt, 70.1, 80.0 ); SetSkill( SkillName.Meditation, 70.1, 80.0 ); Fame = 7000; Karma = -10000; VirtualArmor = 55; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public ArcaneDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }