using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an imp corpse" )] public class Imp : BaseCreature { [Constructable] public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an imp"; Body = 74; BaseSoundID = 422; SetStr( 91, 115 ); SetDex( 61, 80 ); SetInt( 86, 105 ); SetHits( 55, 70 ); SetDamage( 10, 14 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Fire, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 20.1, 30.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 30.1, 50.0 ); SetSkill( SkillName.Tactics, 42.1, 50.0 ); SetSkill( SkillName.Wrestling, 40.1, 44.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 30; Tamable = true; ControlSlots = 2; MinTameSkill = 83.1; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.MedScrolls, 2 ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 6; } } public override HideType HideType{ get{ return HideType.Spined; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon; } } public Imp( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }