using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Factions; namespace Server.Mobiles { [CorpseName( "an ogre lords corpse" )] public class OgreLord : BaseCreature { public override Faction FactionAllegiance { get { return Minax.Instance; } } public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } } [Constructable] public OgreLord () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ogre lord"; Body = 83; BaseSoundID = 427; SetStr( 767, 945 ); SetDex( 66, 75 ); SetInt( 46, 70 ); SetHits( 476, 552 ); SetDamage( 20, 25 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.MagicResist, 125.1, 140.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 50; PackItem( new Club() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); } public override bool CanRummageCorpses{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override int TreasureMapLevel{ get{ return 3; } } public override int Meat{ get{ return 2; } } public OgreLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }