using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a rotting corpse" )] public class RottingCorpse : BaseCreature { [Constructable] public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a rotting corpse"; Body = 155; BaseSoundID = 471; SetStr( 301, 350 ); SetDex( 75 ); SetInt( 151, 200 ); SetHits( 1200 ); SetStam( 150 ); SetMana( 0 ); SetDamage( 8, 10 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 50, 70 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.Poisoning, 120.0 ); SetSkill( SkillName.MagicResist, 250.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 5; } } public RottingCorpse( Serial serial ) : base( serial ) { } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }