using System; using Server.Items; namespace Server.Mobiles { public class SpectralArmour : BaseCreature { public override bool DeleteCorpseOnDeath{ get{ return true; } } [Constructable] public SpectralArmour() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 637; Hue = 0x8026; Name = "spectral armour"; Buckler buckler = new Buckler(); ChainCoif coif = new ChainCoif(); PlateGloves gloves = new PlateGloves(); buckler.Hue = 0x835; buckler.Movable = false; coif.Hue = 0x835; gloves.Hue = 0x835; AddItem( buckler ); AddItem( coif ); AddItem( gloves ); SetStr( 101, 110 ); SetDex( 101, 110 ); SetInt( 101, 110 ); SetHits( 178, 201 ); SetStam( 191, 200 ); SetDamage( 10, 22 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.Wrestling, 75.1, 100.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 90.1, 100 ); VirtualArmor = 40; Fame = 7000; Karma = -7000; } public override int GetIdleSound() { return 0x200; } public override int GetAngerSound() { return 0x56; } public override bool OnBeforeDeath() { if ( !base.OnBeforeDeath() ) return false; Gold gold = new Gold( Utility.RandomMinMax( 240, 375 ) ); gold.MoveToWorld( Location, Map ); Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 ); return true; } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public SpectralArmour( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }