using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a juka corpse" )] // Why is this 'juka' and warriors 'jukan' ? :-( public class JukaLord : BaseCreature { [Constructable] public JukaLord() : base( AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4 ) { Name = "a juka lord"; Body = 766; SetStr( 401, 500 ); SetDex( 81, 100 ); SetInt( 151, 200 ); SetHits( 241, 300 ); SetDamage( 10, 12 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 45, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 25 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.Anatomy, 90.1, 100.0 ); SetSkill( SkillName.Archery, 95.1, 100.0 ); SetSkill( SkillName.Healing, 80.1, 100.0 ); SetSkill( SkillName.MagicResist, 120.1, 130.0 ); SetSkill( SkillName.Swords, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 95.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 28; Container pack = new Backpack(); pack.DropItem( new Arrow( Utility.RandomMinMax( 25, 35 ) ) ); pack.DropItem( new Arrow( Utility.RandomMinMax( 25, 35 ) ) ); pack.DropItem( new Bandage( Utility.RandomMinMax( 5, 15 ) ) ); pack.DropItem( new Bandage( Utility.RandomMinMax( 5, 15 ) ) ); pack.DropItem( Loot.RandomGem() ); pack.DropItem( new ArcaneGem() ); PackItem( pack ); AddItem( new JukaBow() ); // TODO: Bandage self } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); } public override void OnDamage( int amount, Mobile from, bool willKill ) { if ( from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random( 100 ) ) { string[] toSay = new string[] { "{0}!! You will have to do better than that!", "{0}!! Prepare to meet your doom!", "{0}!! My armies will crush you!", "{0}!! You will pay for that!" }; this.Say( true, String.Format( toSay[Utility.Random( toSay.Length )], from.Name ) ); } base.OnDamage( amount, from, willKill ); } public override int GetIdleSound() { return 0x262; } public override int GetAngerSound() { return 0x263; } public override int GetHurtSound() { return 0x1D0; } public override int GetDeathSound() { return 0x28D; } public override bool AlwaysMurderer{ get{ return true; } } public override bool BardImmune{ get{ return !Core.AOS; } } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public JukaLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }