using System; using System.Collections; using Server; using Server.Misc; using Server.Items; using Server.Spells; namespace Server.Mobiles { [CorpseName( "a meer's corpse" )] public class MeerMage : BaseCreature { [Constructable] public MeerMage() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a meer mage"; Body = 770; SetStr( 171, 200 ); SetDex( 126, 145 ); SetInt( 276, 305 ); SetHits( 103, 120 ); SetDamage( 24, 26 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Magery, 70.1, 80.0 ); SetSkill( SkillName.Meditation, 85.1, 95.0 ); SetSkill( SkillName.MagicResist, 80.1, 100.0 ); SetSkill( SkillName.Tactics, 70.1, 90.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 8000; Karma = 8000; VirtualArmor = 16; m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.MedScrolls, 2 ); // TODO: Daemon bone ... } public override bool AutoDispel{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override bool CanRummageCorpses{ get{ return true; } } public override int TreasureMapLevel{ get{ return 3; } } public override bool InitialInnocent{ get{ return true; } } public override int GetHurtSound() { return 0x14D; } public override int GetDeathSound() { return 0x314; } public override int GetAttackSound() { return 0x75; } private DateTime m_NextAbilityTime; public override void OnThink() { if ( DateTime.Now >= m_NextAbilityTime ) { Mobile combatant = this.Combatant; if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) && IsEnemy( combatant ) && !UnderEffect( combatant ) ) { m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) ); if( combatant is BaseCreature ) { BaseCreature bc = (BaseCreature)combatant; if( bc.Controlled && bc.ControlMaster != null && !bc.ControlMaster.Deleted && bc.ControlMaster.Alive ) { if ( bc.ControlMaster.Map == this.Map && bc.ControlMaster.InRange( this, 12 ) && !UnderEffect( bc.ControlMaster ) ) { combatant = bc.ControlMaster; } } } if( Utility.RandomDouble() < .1 ) { int[][] coord = { new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5} }; BaseCreature rabid; for( int i=0; i<5; i++ ) { switch( i ) { case 0: rabid = new EnragedRabbit( this ); break; case 1: rabid = new EnragedHind( this ); break; case 2: rabid = new EnragedHart( this ); break; case 3: rabid = new EnragedBlackBear( this ); break; default: rabid = new EnragedEagle( this ); break; } rabid.FocusMob = combatant; int x = combatant.X + coord[i][0]; int y = combatant.Y + coord[i][1]; /* Once in a while OSI's dont spawn all 5, and I can only attribute this to a bad spawn location so I will do this. */ Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y )); if ( combatant.Map.CanSpawnMobile( loc ) ) { rabid.MoveToWorld( loc, combatant.Map ) ; } else { rabid.Delete(); } } this.Say( 1071932 ); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil! } else { this.Say( true, "I call a plague of insects to sting your flesh!" ); m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } ); } } } base.OnThink(); } private static Hashtable m_Table = new Hashtable(); public static bool UnderEffect( Mobile m ) { return m_Table.Contains( m ); } public static void StopEffect( Mobile m, bool message ) { Timer t = (Timer)m_Table[m]; if ( t != null ) { if ( message ) m.PublicOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The open flame begins to scatter the swarm of insects *" ); t.Stop(); m_Table.Remove( m ); } } public void DoEffect( object state ) { object[] states = (object[])state; Mobile m = (Mobile)states[0]; int count = (int)states[1]; if ( !m.Alive ) { StopEffect( m, false ); } else { Torch torch = m.FindItemOnLayer( Layer.TwoHanded ) as Torch; if ( torch != null && torch.Burning ) { StopEffect( m, true ); } else { if ( (count % 4) == 0 ) { m.LocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The swarm of insects bites and stings your flesh! *" ); m.NonlocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, String.Format( "* {0} is stung by a swarm of insects *", m.Name ) ); } m.FixedParticles( 0x91C, 10, 180, 9539, EffectLayer.Waist ); m.PlaySound( 0x00E ); m.PlaySound( 0x1BC ); AOS.Damage( m, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 ); states[1] = count + 1; if ( !m.Alive ) StopEffect( m, false ); } } } public MeerMage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }