using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName("an interred grizzle corpse")] public class InterredGrizzle : BaseCreature { [Constructable] public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an interred grizzle"; Body = 259; SetStr( 451, 500 ); SetDex( 201, 250 ); SetInt( 801, 850 ); SetHits( 1500 ); SetStam( 150 ); SetDamage( 16, 19 ); SetDamageType( ResistanceType.Physical, 30 ); SetDamageType( ResistanceType.Fire, 70 ); SetResistance( ResistanceType.Physical, 35, 55 ); SetResistance( ResistanceType.Fire, 20, 65 ); SetResistance( ResistanceType.Cold, 55, 80 ); SetResistance( ResistanceType.Poison, 20, 35 ); SetResistance( ResistanceType.Energy, 60, 80 ); SetSkill(SkillName.Meditation, 77.7, 84.0 ); SetSkill(SkillName.EvalInt, 72.2, 79.6 ); SetSkill(SkillName.Magery, 83.7, 89.6); SetSkill(SkillName.Poisoning, 0 ); SetSkill(SkillName.Anatomy, 0 ); SetSkill( SkillName.MagicResist, 80.2, 87.3 ); SetSkill( SkillName.Tactics, 104.5, 105.1 ); SetSkill( SkillName.Wrestling, 105.1, 109.4 ); Fame = 3700; // Guessed Karma = -3700; // Guessed } /*public override void GenerateLoot() -- Need to verify { AddLoot( LootPack.Meager ); AddLoot( LootPack.Average ); }*/ // TODO: Acid Blood /* * Message: 1070820 * Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step * Damage is resistable (physical) * Acid last 10 seconds */ public override int GetAngerSound() { return 0x581; } public override int GetIdleSound() { return 0x582; } public override int GetAttackSound() { return 0x580; } public override int GetHurtSound() { return 0x583; } public override int GetDeathSound() { return 0x584; } /* public override bool OnBeforeDeath() { SpillAcid( 1, 4, 10, 6, 10 ); return base.OnBeforeDeath(); } */ public InterredGrizzle ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }