using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a treefellow corpse" )] public class FerelTreefellow : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.Dismount; } [Constructable] public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = "a ferel treefellow"; Body = 301; SetStr( 1351, 1600 ); SetDex( 301, 550 ); SetInt( 651, 900 ); SetHits( 1170, 1320 ); SetDamage( 26, 35 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Cold, 70, 80 ); SetResistance( ResistanceType.Poison, 60, 70 ); SetResistance( ResistanceType.Energy, 40, 60 ); SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown Fame = 1000; //Unknown Karma = -3000; //Unknown VirtualArmor = 24; PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) ); } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override int GetIdleSound() { return 443; } public override int GetDeathSound() { return 31; } public override int GetAttackSound() { return 672; } public override bool BleedImmune{ get{ return true; } } public override void GenerateLoot() { AddLoot( LootPack.Average ); //Unknown } public FerelTreefellow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }