using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName("a pestilent bandage corpse")] public class PestilentBandage : BaseCreature { // Neither Stratics nor UOGuide have much description // beyond being a "Grey Mummy". BodyValue, Sound and // Hue are all guessed until they can be verified. // Loot and Fame/Karma are also guesses at this point. // // They also apparently have a Poison Attack, which I've stolen from Yamandons. [Constructable] public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK { Name = "a pestilent bandage"; Body = 154; Hue = 0x515; BaseSoundID = 471; SetStr( 691, 740 ); SetDex( 141, 180 ); SetInt( 51, 80 ); SetHits( 415, 445 ); SetDamage( 13, 23 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Cold, 20 ); SetDamageType( ResistanceType.Poison, 40 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.Poisoning, 0.0, 10.0 ); SetSkill( SkillName.Anatomy, 0 ); SetSkill( SkillName.MagicResist, 75.0, 80.0 ); SetSkill( SkillName.Tactics, 80.0, 85.0 ); SetSkill( SkillName.Wrestling, 70.0, 75.0 ); Fame = 20000; Karma = -20000; // VirtualArmor = 28; // Don't know what it should be PackItem( new Bandage( 5 ) ); // How many? } public override void OnDamagedBySpell(Mobile attacker) { base.OnDamagedBySpell(attacker); DoCounter(attacker); } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); DoCounter(attacker); } private void DoCounter(Mobile attacker) { if (this.Map == null) return; if (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked) return; if (0.2 > Utility.RandomDouble()) { /* Counterattack with Hit Poison Area * 20-25 damage, unresistable * Lethal poison, 100% of the time * Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0" * Doesn't work on provoked monsters */ Mobile target = null; if (attacker is BaseCreature) { Mobile m = ((BaseCreature)attacker).GetMaster(); if (m != null) target = m; } if (target == null || !target.InRange(this, 18)) target = attacker; this.Animate(10, 4, 1, true, false, 0); ArrayList targets = new ArrayList(); foreach (Mobile m in target.GetMobilesInRange(8)) { if (m == this || !CanBeHarmful(m)) continue; if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team)) targets.Add(m); else if (m.Player && m.Alive) targets.Add(m); } for (int i = 0; i < targets.Count; ++i) { Mobile m = (Mobile)targets[i]; DoHarmful(m); AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0); m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255); m.ApplyPoison(this, Poison.Lethal); } } } public override bool CanHeal { get { return true; } } public override void GenerateLoot() { AddLoot( LootPack.Rich ); // Need to verify } public PestilentBandage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }