using System; using Server; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles { [CorpseName("corpse of Ilhenir")] public class Ilhenir : BaseChampion { public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } } public override Type[] UniqueList{ get{ return new Type[] { }; } } public override Type[] SharedList{ get{ return new Type[] { typeof( ANecromancerShroud ), typeof( LieutenantOfTheBritannianRoyalGuard ), typeof( OblivionsNeedle ), typeof( TheRobeOfBritanniaAri ) }; } } public override Type[] DecorativeList{ get{ return new Type[] { typeof( MonsterStatuette ) }; } } public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.PlagueBeast, MonsterStatuetteType.RedDeath }; } } // Based off of the Bone Demon, since Stratics and UOGuide are lacking in info. Many things guessed for now. [Constructable] public Ilhenir() : base(AIType.AI_Mage) { Name = "Ilhenir"; Title = "the Stained"; Body = 259; SetStr( 1105, 1350 ); SetDex( 82, 160 ); SetInt( 505, 750 ); SetHits( 9000 ); SetDamage(21, 28); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 55, 65); SetResistance(ResistanceType.Poison, 70, 90); SetResistance(ResistanceType.Energy, 65, 75); SetSkill(SkillName.EvalInt, 100); SetSkill(SkillName.Magery, 100); SetSkill(SkillName.Meditation, 0); SetSkill(SkillName.Poisoning, 5.4); SetSkill(SkillName.Anatomy, 117.5); SetSkill(SkillName.MagicResist, 120.0); SetSkill(SkillName.Tactics, 119.9); SetSkill(SkillName.Wrestling, 119.9); Fame = 50000; Karma = -50000; VirtualArmor = 44; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 8); } public override bool Unprovokable { get { return true; } } public override bool Uncalmable { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 1; } } public override int GetAngerSound() { return 0x581; } public override int GetIdleSound() { return 0x582; } public override int GetAttackSound() { return 0x580; } public override int GetHurtSound() { return 0x583; } public override int GetDeathSound() { return 0x584; } public Ilhenir(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }