using System; using System.Collections; using Server.Engines.CannedEvil; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a minotaur corpse" )] public class Meraktus : BaseChampion { public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } } public override Type[] UniqueList{ get{ return new Type[] { typeof( Subdue ) }; } } public override Type[] SharedList{ get{ return new Type[] { }; } } public override Type[] DecorativeList{ get{ return new Type[] { typeof( ArtifactLargeVase ), typeof( ArtifactVase ), typeof( MinotaurStatueDeed ) }; } } public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } } public override bool NoGoodies{ get{ return true; } } [Constructable] public Meraktus() : base( AIType.AI_Melee ) { Name = "Meraktus"; Title = "the Tormented"; Body = 262; SetStr( 1419, 1438 ); SetDex( 309, 413 ); SetInt( 129, 131 ); SetHits( 4100, 4200 ); SetDamage( 16, 30 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 65, 90 ); SetResistance( ResistanceType.Fire, 65, 70 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 40, 60 ); SetResistance( ResistanceType.Energy, 50, 55 ); //SetSkill( SkillName.Meditation, Unknown ); //SetSkill( SkillName.EvalInt, Unknown ); //SetSkill( SkillName.Magery, Unknown ); //SetSkill( SkillName.Poisoning, Unknown ); SetSkill( SkillName.Anatomy, 0); SetSkill( SkillName.MagicResist, 107.0, 111.3 ); SetSkill( SkillName.Tactics, 107.0, 117.0 ); SetSkill( SkillName.Wrestling, 100.0, 105.0 ); Fame = 70000; Karma = -70000; VirtualArmor = 28; // Don't know what it should be // TODO: Area Ground Stomp: Damage + Dismount } public override void GenerateLoot() { AddLoot( LootPack.Rich ); // Need to verify AddLoot(LootPack.Rich); // Need to verify } public override int GetAngerSound() { return 0x597; } public override int GetIdleSound() { return 0x596; } public override int GetAttackSound() { return 0x599; } public override int GetHurtSound() { return 0x59a; } public override int GetDeathSound() { return 0x59c; } public Meraktus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }