using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a deep sea serpents corpse" )] public class DeepSeaSerpent : BaseCreature { [Constructable] public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a deep sea serpent"; Body = 150; BaseSoundID = 447; Hue = Utility.Random( 0x8A0, 5 ); SetStr( 251, 425 ); SetDex( 87, 135 ); SetInt( 87, 155 ); SetHits( 151, 255 ); SetDamage( 6, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 15, 20 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 70.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 60; CanSwim = true; CantWalk = true; if ( Utility.RandomBool() ) PackItem( new SulfurousAsh( 4 ) ); else PackItem( new BlackPearl( 4 ) ); //PackItem( new SpecialFishingNet() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool HasBreath{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int Scales{ get{ return 8; } } public override ScaleType ScaleType{ get{ return ScaleType.Blue; } } public DeepSeaSerpent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }