using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dragon corpse" )] public class Dragon : BaseCreature { [Constructable] public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a dragon"; Body = Utility.RandomList( 12, 59 ); BaseSoundID = 362; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.EvalInt, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 92.5 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 3; MinTameSkill = 93.9; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Gems, 8 ); } public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override bool AutoDispel{ get{ return !Controlled; } } public override int TreasureMapLevel{ get{ return 4; } } public override int Meat{ get{ return 19; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Barbed; } } public override int Scales{ get{ return 7; } } public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override bool CanAngerOnTame { get { return true; } } public Dragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }