using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a fire beetle corpse" )] [Server.Engines.Craft.Forge] public class FireBeetle : BaseMount { public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission public override bool StatLossAfterTame{ get{ return true; } } [Constructable] public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { SetStr( 300 ); SetDex( 100 ); SetInt( 500 ); SetHits( 200 ); SetDamage( 7, 20 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Physical, 40 ); SetResistance( ResistanceType.Fire, 70, 75 ); SetResistance( ResistanceType.Cold, 10 ); SetResistance( ResistanceType.Poison, 30 ); SetResistance( ResistanceType.Energy, 30 ); SetSkill( SkillName.MagicResist, 90.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 100.0 ); Fame = 4000; Karma = -4000; Tamable = true; ControlSlots = 3; MinTameSkill = 93.9; PackItem( new SulfurousAsh( Utility.RandomMinMax( 16, 25 ) ) ); PackItem( new IronIngot( 2 ) ); Hue = 0x489; } public override bool OverrideBondingReqs() { return true; } public override int GetAngerSound() { return 0x21D; } public override int GetIdleSound() { return 0x21D; } public override int GetAttackSound() { return 0x162; } public override int GetHurtSound() { return 0x163; } public override int GetDeathSound() { return 0x21D; } public override int Meat{ get{ return 16; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public override double GetControlChance( Mobile m, bool useBaseSkill ) { return 1.0; } public FireBeetle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version == 0 ) Hue = 0x489; } } }