using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a glowing yomotsu corpse" )] public class YomotsuPriest : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.DoubleStrike; } [Constructable] public YomotsuPriest() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a yomotsu priest"; Body = 253; BaseSoundID = 0x452; SetStr( 486, 530 ); SetDex( 101, 115 ); SetInt( 601, 670 ); SetHits( 486, 530 ); SetDamage( 8, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 65, 85 ); SetResistance( ResistanceType.Fire, 30, 50 ); SetResistance( ResistanceType.Cold, 45, 65 ); SetResistance( ResistanceType.Poison, 35, 55 ); SetResistance( ResistanceType.Energy, 25, 50 ); SetSkill( SkillName.EvalInt, 92.6, 107.5 ); SetSkill( SkillName.Magery, 105.1, 115.0 ); SetSkill( SkillName.Meditation, 100.1, 110.0 ); SetSkill( SkillName.MagicResist, 112.6, 122.5 ); SetSkill( SkillName.Tactics, 55.1, 105.0 ); SetSkill( SkillName.Wrestling, 47.6, 57.5 ); Fame = 9000; Karma = -9000; PackItem( new GreenGourd() ); PackItem( new ExecutionersAxe() ); switch ( Utility.Random( 3 ) ) { case 0: PackItem( new LongPants() ); break; case 1: PackItem( new ShortPants() ); break; } switch ( Utility.Random( 6 ) ) { case 0: PackItem( new Shoes() ); break; case 1: PackItem( new Sandals() ); break; case 2: PackItem( new Boots() ); break; case 3: PackItem( new ThighBoots() ); break; } if ( Utility.RandomDouble() < .25 ) PackItem( Engines.Plants.Seed.RandomBonsaiSeed() ); } public override FoodType FavoriteFood{ get{ return FoodType.Fish; } } public override int Meat{ get{ return 1; } } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); AddLoot( LootPack.Gems, 4); } public override bool CanRummageCorpses{ get{ return true; } } // TODO: Body Transformation public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( 0.1 > Utility.RandomDouble() ) { /* Maniacal laugh * Cliloc: 1070840 * Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False" * Paralyzes for 4 seconds, or until hit */ defender.FixedEffect( 0x37B9, 10, 5 ); defender.SendLocalizedMessage( 1070840 ); // You are frozen as the creature laughs maniacally. defender.Paralyze( TimeSpan.FromSeconds( 4.0 ) ); } } public YomotsuPriest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int GetIdleSound() { return 0x42A; } public override int GetAttackSound() { return 0x435; } public override int GetHurtSound() { return 0x436; } public override int GetDeathSound() { return 0x43A; } } }