using System; using System.Collections; using Server; namespace Server.Mobiles { public class BlacksmithGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } } public override bool IsActiveVendor{ get{ return true; } } public override bool ClickTitle{ get{ return true; } } [Constructable] public BlacksmithGuildmaster() : base( "blacksmith" ) { SetSkill( SkillName.ArmsLore, 65.0, 88.0 ); SetSkill( SkillName.Blacksmith, 90.0, 100.0 ); SetSkill( SkillName.Macing, 36.0, 68.0 ); SetSkill( SkillName.Parry, 36.0, 68.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBBlacksmith() ); } public override VendorShoeType ShoeType { get{ return VendorShoeType.ThighBoots; } } public override void InitOutfit() { base.InitOutfit(); Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() ); if ( item != null && !EquipItem( item ) ) { item.Delete(); item = null; } if ( item == null ) AddItem( new Server.Items.FullApron() ); AddItem( new Server.Items.Bascinet() ); AddItem( new Server.Items.SmithHammer() ); } public BlacksmithGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }