using System; using System.Collections; using Server; namespace Server.Mobiles { public class FisherGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.FishermensGuild; } } [Constructable] public FisherGuildmaster() : base( "fisher" ) { SetSkill( SkillName.Fishing, 80.0, 100.0 ); } public FisherGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }