using System; using System.Collections; using Server; namespace Server.Mobiles { public class MageGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } } [Constructable] public MageGuildmaster() : base( "mage" ) { SetSkill( SkillName.EvalInt, 85.0, 100.0 ); SetSkill( SkillName.Inscribe, 65.0, 88.0 ); SetSkill( SkillName.MagicResist, 64.0, 100.0 ); SetSkill( SkillName.Magery, 90.0, 100.0 ); SetSkill( SkillName.Wrestling, 60.0, 83.0 ); SetSkill( SkillName.Meditation, 85.0, 100.0 ); SetSkill( SkillName.Macing, 36.0, 68.0 ); } public override VendorShoeType ShoeType { get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.Robe( Utility.RandomBlueHue() ) ); AddItem( new Server.Items.GnarledStaff() ); } public MageGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }