using System; using System.Collections; using Server; namespace Server.Mobiles { public class MerchantGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } } [Constructable] public MerchantGuildmaster() : base( "merchant" ) { SetSkill( SkillName.ItemID, 85.0, 100.0 ); SetSkill( SkillName.ArmsLore, 85.0, 100.0 ); } public MerchantGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }