using System; using System.Collections; using Server; namespace Server.Mobiles { public class RangerGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.RangersGuild; } } [Constructable] public RangerGuildmaster() : base( "ranger" ) { SetSkill( SkillName.AnimalLore, 64.0, 100.0 ); SetSkill( SkillName.Camping, 75.0, 98.0 ); SetSkill( SkillName.Hiding, 75.0, 98.0 ); SetSkill( SkillName.MagicResist, 75.0, 98.0 ); SetSkill( SkillName.Tactics, 65.0, 88.0 ); SetSkill( SkillName.Archery, 90.0, 100.0 ); SetSkill( SkillName.Tracking, 90.0, 100.0 ); SetSkill( SkillName.Stealth, 60.0, 83.0 ); SetSkill( SkillName.Fencing, 36.0, 68.0 ); SetSkill( SkillName.Herding, 36.0, 68.0 ); SetSkill( SkillName.Swords, 45.0, 68.0 ); } public RangerGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }