using System; using System.Collections; using Server; using Server.Gumps; using Server.Items; using Server.Network; using Server.Targeting; using Server.ContextMenus; namespace Server.Mobiles { public class GypsyAnimalTrainer : AnimalTrainer { [Constructable] public GypsyAnimalTrainer() { if ( Utility.RandomBool() ) Title = "the gypsy animal trainer"; else Title = "the gypsy animal herder"; } public override VendorShoeType ShoeType { get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; } } public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); Item item = FindItemOnLayer( Layer.Pants ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.OuterLegs ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.InnerLegs ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.OuterTorso ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.InnerTorso ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.Shirt ); if ( item != null ) item.Hue = RandomBrightHue(); } public GypsyAnimalTrainer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }