using System; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class IronWorker : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public IronWorker() : base( "the iron worker" ) { SetSkill( SkillName.ArmsLore, 36.0, 68.0 ); SetSkill( SkillName.Blacksmith, 65.0, 88.0 ); SetSkill( SkillName.Fencing, 60.0, 83.0 ); SetSkill( SkillName.Macing, 61.0, 93.0 ); SetSkill( SkillName.Swords, 60.0, 83.0 ); SetSkill( SkillName.Tactics, 60.0, 83.0 ); SetSkill( SkillName.Parry, 61.0, 93.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBAxeWeapon() ); m_SBInfos.Add( new SBKnifeWeapon() ); m_SBInfos.Add( new SBMaceWeapon() ); m_SBInfos.Add( new SBSmithTools() ); m_SBInfos.Add( new SBPoleArmWeapon() ); m_SBInfos.Add( new SBSpearForkWeapon() ); m_SBInfos.Add( new SBSwordWeapon() ); m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBHelmetArmor() ); m_SBInfos.Add( new SBPlateArmor() ); m_SBInfos.Add( new SBChainmailArmor() ); m_SBInfos.Add( new SBRingmailArmor() ); m_SBInfos.Add( new SBStuddedArmor() ); m_SBInfos.Add( new SBLeatherArmor() ); } public override VendorShoeType ShoeType { get{ return VendorShoeType.None; } } public override void InitOutfit() { base.InitOutfit(); Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() ); if ( item != null && !EquipItem( item ) ) { item.Delete(); item = null; } switch ( Utility.Random( 3 ) ) { case 0: case 1: AddItem( new JesterHat( RandomBrightHue() ) ); break; case 2: AddItem( new Bandana( RandomBrightHue() ) ); break; } if ( item == null ) AddItem( new FullApron( RandomBrightHue() ) ); AddItem( new Bascinet() ); AddItem( new SmithHammer() ); item = FindItemOnLayer( Layer.Pants ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.OuterLegs ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.InnerLegs ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.OuterTorso ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.InnerTorso ); if ( item != null ) item.Hue = RandomBrightHue(); item = FindItemOnLayer( Layer.Shirt ); if ( item != null ) item.Hue = RandomBrightHue(); } public IronWorker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }