using System; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Monk : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public Monk() : base( "the Monk" ) { SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Tactics, 70.0, 90.0 ); SetSkill( SkillName.Wrestling, 70.0, 90.0 ); SetSkill( SkillName.MagicResist, 70.0, 90.0 ); SetSkill( SkillName.Macing, 70.0, 90.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBMonk() ); } public override void InitOutfit() { AddItem( new Sandals() ); AddItem( new MonkRobe() ); } public Monk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }