using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.GargoyleStonecrafter" )] public class StoneCrafter : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } } [Constructable] public StoneCrafter() : base( "the stone crafter" ) { SetSkill( SkillName.Carpentry, 85.0, 100.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBStoneCrafter() ); m_SBInfos.Add( new SBStavesWeapon() ); m_SBInfos.Add( new SBCarpenter() ); m_SBInfos.Add( new SBWoodenShields() ); } public StoneCrafter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Title == "the stonecrafter" ) Title = "the stone crafter"; } } }