using System; using System.Collections; using Server.Network; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Necromancy { public class CorpseSkinSpell : NecromancerSpell { private static SpellInfo m_Info = new SpellInfo( "Corpse Skin", "In Agle Corp Ylem", 203, 9051, Reagent.BatWing, Reagent.GraveDust ); public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } } public override double RequiredSkill{ get{ return 20.0; } } public override int RequiredMana{ get{ return 11; } } public CorpseSkinSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); /* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, * making them more vulnerable to Fire and Poison damage, * but increasing their resistance to Physical and Cold damage. * * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds. * * NOTE: Algorithm above is fixed point, should be: * ((ss-mr)/2.5) + 40 * * NOTE: Resistance is not checked if targeting yourself */ ExpireTimer timer = (ExpireTimer)m_Table[m]; if ( timer != null ) timer.DoExpire(); else m.SendLocalizedMessage( 1061689 ); // Your skin turns dry and corpselike. if ( m.Spell != null ) m.Spell.OnCasterHurt(); m.FixedParticles( 0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head ); m.PlaySound( 0x1BB ); double ss = GetDamageSkill( Caster ); double mr = ( Caster == m ? 0.0 : GetResistSkill( m ) ); m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain TimeSpan duration = TimeSpan.FromSeconds( ((ss - mr) / 2.5) + 40.0 ); ResistanceMod[] mods = new ResistanceMod[4] { new ResistanceMod( ResistanceType.Fire, -15 ), new ResistanceMod( ResistanceType.Poison, -15 ), new ResistanceMod( ResistanceType.Cold, +10 ), new ResistanceMod( ResistanceType.Physical, +10 ) }; timer = new ExpireTimer( m, mods, duration ); timer.Start(); BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.CorpseSkin, 1075663, duration, m ) ); m_Table[m] = timer; for ( int i = 0; i < mods.Length; ++i ) m.AddResistanceMod( mods[i] ); } FinishSequence(); } private static Hashtable m_Table = new Hashtable(); public static bool RemoveCurse( Mobile m ) { ExpireTimer t = (ExpireTimer)m_Table[m]; if ( t == null ) return false; m.SendLocalizedMessage( 1061688 ); // Your skin returns to normal. t.DoExpire(); return true; } private class ExpireTimer : Timer { private Mobile m_Mobile; private ResistanceMod[] m_Mods; public ExpireTimer( Mobile m, ResistanceMod[] mods, TimeSpan delay ) : base( delay ) { m_Mobile = m; m_Mods = mods; } public void DoExpire() { for ( int i = 0; i < m_Mods.Length; ++i ) m_Mobile.RemoveResistanceMod( m_Mods[i] ); Stop(); BuffInfo.RemoveBuff( m_Mobile, BuffIcon.CorpseSkin ); m_Table.Remove( m_Mobile ); } protected override void OnTick() { m_Mobile.SendLocalizedMessage( 1061688 ); // Your skin returns to normal. DoExpire(); } } private class InternalTarget : Target { private CorpseSkinSpell m_Owner; public InternalTarget( CorpseSkinSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) m_Owner.Target( (Mobile) o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }