using System; using System.Text; using Server.Items; using Server.Mobiles; namespace Server.Spells.Spellweaving { public abstract class ArcanistSpell : Spell { public abstract double RequiredSkill { get; } public abstract int RequiredMana { get; } public override SkillName CastSkill { get { return SkillName.Spellweaving; } } public override SkillName DamageSkill { get { return SkillName.Spellweaving; } } public override bool ClearHandsOnCast { get { return false; } } private int m_CastTimeFocusLevel; public ArcanistSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info ) { } public virtual int FocusLevel { get { return m_CastTimeFocusLevel; } } public static int GetFocusLevel( Mobile from ) { ArcaneFocus focus = FindArcaneFocus( from ); if( focus == null || focus.Deleted ) return 0; return focus.StrengthBonus; } public static ArcaneFocus FindArcaneFocus( Mobile from ) { if( from == null || from.Backpack == null ) return null; if ( from.Holding is ArcaneFocus ) return (ArcaneFocus)from.Holding; return from.Backpack.FindItemByType(); } public static bool CheckExpansion( Mobile from ) { if( !(from is PlayerMobile) ) return true; if( from.NetState == null ) return false; return from.NetState.SupportsExpansion( Expansion.ML ); } public override bool CheckCast() { if( !base.CheckCast() ) return false; if( !CheckExpansion( Caster ) ) { Caster.SendLocalizedMessage( 1072176 ); // You must upgrade to the Mondain's Legacy Expansion Pack before using that ability return false; } //TODO: Spellweaving quest completion int mana = ScaleMana( RequiredMana ); if( Caster.Mana < mana ) { Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. return false; } else if( Caster.Skills[CastSkill].Value < RequiredSkill ) { Caster.SendLocalizedMessage( 1063013, String.Format( "{0}\t{1}", RequiredSkill.ToString( "F1" ), "#1044114" ) ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. return false; } return true; } public override void GetCastSkills( out double min, out double max ) { min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07 max = RequiredSkill + 37.5; } public override int GetMana() { return RequiredMana; } public override void DoFizzle() { Caster.PlaySound( 0x1D6 ); Caster.NextSpellTime = DateTime.Now; } public override void DoHurtFizzle() { Caster.PlaySound( 0x1D6 ); } public override void OnDisturb( DisturbType type, bool message ) { base.OnDisturb( type, message ); if( message ) Caster.PlaySound( 0x1D6 ); } public override void OnBeginCast() { base.OnBeginCast(); SendCastEffect(); m_CastTimeFocusLevel = GetFocusLevel( Caster ); } public virtual void SendCastEffect() { Caster.FixedEffect( 0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 4, 3 ); } public virtual bool CheckResisted( Mobile m ) { double percent = (50 + 2*(GetResistSkill( m ) - GetDamageSkill( Caster )))/100; //TODO: According to the guide this is it.. but.. is it correct per OSI? if( percent <= 0 ) return false; if( percent >= 1.0 ) return true; return (percent >= Utility.RandomDouble()); } } }