using System; using System.Collections.Generic; using Server.Items; using Server.Network; namespace Server.Misc { public class Weather { private static Map[] m_Facets; private static readonly Dictionary> m_WeatherByFacet = new Dictionary>(); public static void Initialize() { m_Facets = new[] { Map.Felucca, Map.Trammel }; /* Static weather: * * Format: * AddWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, ); */ // ice island AddWeather(-15, 100, 5, new Rectangle2D(3850, 160, 390, 320), new Rectangle2D(3900, 480, 380, 180), new Rectangle2D(4160, 660, 150, 110)); // covetous entrance, around vesper and minoc AddWeather(+15, 50, 5, new Rectangle2D(2425, 725, 250, 250)); // despise entrance, north of britain AddWeather(+15, 50, 5, new Rectangle2D(1245, 1045, 250, 250)); /* Dynamic weather: * * Format: * AddDynamicWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds ); */ for (int i = 0; i < 15; ++i) AddDynamicWeather(+15, 100, 5, 8, 400, 400, new Rectangle2D(0, 0, 5120, 4096)); } public static List GetWeatherList(Map facet) { if (facet == null) return null; if (!m_WeatherByFacet.TryGetValue(facet, out List list)) m_WeatherByFacet[facet] = list = new List(); return list; } public static void AddDynamicWeather(int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height, Rectangle2D bounds) { for (int i = 0; i < m_Facets.Length; ++i) { Rectangle2D area = new Rectangle2D(); bool isValid = false; for (int j = 0; j < 10; ++j) { area = new Rectangle2D(bounds.X + Utility.Random(bounds.Width - width), bounds.Y + Utility.Random(bounds.Height - height), width, height); if (!CheckWeatherConflict(m_Facets[i], null, area)) isValid = true; if (isValid) break; } if (!isValid) continue; new Weather(m_Facets[i], new[] { area }, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds(30.0)) { Bounds = bounds, MoveSpeed = moveSpeed }; } } public static void AddWeather(int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, params Rectangle2D[] area) { for (int i = 0; i < m_Facets.Length; ++i) new Weather(m_Facets[i], area, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds(30.0)); } public static bool CheckWeatherConflict(Map facet, Weather exclude, Rectangle2D area) { List list = GetWeatherList(facet); if (list == null) return false; for (int i = 0; i < list.Count; ++i) { Weather w = list[i]; if (w != exclude && w.IntersectsWith(area)) return true; } return false; } public Map Facet { get; } public Rectangle2D[] Area { get; set; } public int Temperature { get; set; } public int ChanceOfPercipitation { get; set; } public int ChanceOfExtremeTemperature { get; set; } // For dynamic weather: public Rectangle2D Bounds { get; set; } public int MoveSpeed { get; set; } public int MoveAngleX { get; set; } public int MoveAngleY { get; set; } public static bool CheckIntersection(Rectangle2D r1, Rectangle2D r2) => r1.X < r2.X + r2.Width && r2.X < r1.X + r1.Width && r1.Y < r2.Y + r2.Height && r2.Y < r1.Y + r1.Height; public static bool CheckContains(Rectangle2D big, Rectangle2D small) => small.X >= big.X && small.Y >= big.Y && small.X + small.Width <= big.X + big.Width && small.Y + small.Height <= big.Y + big.Height; public virtual bool IntersectsWith(Rectangle2D area) { for (int i = 0; i < Area.Length; ++i) if (CheckIntersection(area, Area[i])) return true; return false; } public Weather(Map facet, Rectangle2D[] area, int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, TimeSpan interval) { Facet = facet; Area = area; Temperature = temperature; ChanceOfPercipitation = chanceOfPercipitation; ChanceOfExtremeTemperature = chanceOfExtremeTemperature; List list = GetWeatherList(facet); list?.Add(this); Timer.DelayCall(TimeSpan.FromSeconds((0.2 + Utility.RandomDouble() * 0.8) * interval.TotalSeconds), interval, OnTick); } public virtual void Reposition() { if (Area.Length == 0) return; int width = Area[0].Width; int height = Area[0].Height; Rectangle2D area = new Rectangle2D(); bool isValid = false; for (int j = 0; j < 10; ++j) { area = new Rectangle2D(Bounds.X + Utility.Random(Bounds.Width - width), Bounds.Y + Utility.Random(Bounds.Height - height), width, height); if (!CheckWeatherConflict(Facet, this, area)) isValid = true; if (isValid) break; } if (!isValid) return; Area[0] = area; } public virtual void RecalculateMovementAngle() { double angle = Utility.RandomDouble() * Math.PI * 2.0; double cos = Math.Cos(angle); double sin = Math.Sin(angle); MoveAngleX = (int)(100 * cos); MoveAngleY = (int)(100 * sin); } public virtual void MoveForward() { if (Area.Length == 0) return; for (int i = 0; i < 5; ++i) // try 5 times to find a valid spot { int xOffset = MoveSpeed * MoveAngleX / 100; int yOffset = MoveSpeed * MoveAngleY / 100; Rectangle2D oldArea = Area[0]; Rectangle2D newArea = new Rectangle2D(oldArea.X + xOffset, oldArea.Y + yOffset, oldArea.Width, oldArea.Height); if (!CheckWeatherConflict(Facet, this, newArea) && CheckContains(Bounds, newArea)) { Area[0] = newArea; break; } RecalculateMovementAngle(); } } private int m_Stage; private bool m_Active; private bool m_ExtremeTemperature; public virtual void OnTick() { if (m_Stage == 0) { m_Active = ChanceOfPercipitation > Utility.Random(100); m_ExtremeTemperature = ChanceOfExtremeTemperature > Utility.Random(100); if (MoveSpeed > 0) { Reposition(); RecalculateMovementAngle(); } } if (m_Active) { if (m_Stage > 0 && MoveSpeed > 0) MoveForward(); int type, density; int temperature = Temperature; if (m_ExtremeTemperature) temperature *= -1; if (m_Stage < 15) { density = m_Stage * 5; } else { density = 150 - m_Stage * 5; if (density < 10) density = 10; else if (density > 70) density = 70; } if (density == 0) type = 0xFE; else if (temperature > 0) type = 0; else type = 2; List states = TcpServer.Instances; Packet weatherPacket = null; for (int i = 0; i < states.Count; ++i) { NetState ns = states[i]; Mobile mob = ns.Mobile; if (mob == null || mob.Map != Facet) continue; bool contains = Area.Length == 0; for (int j = 0; !contains && j < Area.Length; ++j) contains = Area[j].Contains(mob.Location); if (!contains) continue; if (weatherPacket == null) weatherPacket = Packet.Acquire(new Server.Network.Weather(type, density, temperature)); ns.Send(weatherPacket); } Packet.Release(weatherPacket); } m_Stage++; m_Stage %= 30; } } public class WeatherMap : MapItem { public override string DefaultName => "weather map"; [Constructible] public WeatherMap() { SetDisplay(0, 0, 5119, 4095, 400, 400); } public override void OnDoubleClick(Mobile from) { Map facet = from.Map; if (facet == null) return; List list = Weather.GetWeatherList(facet); ClearPins(); for (int i = 0; i < list.Count; ++i) { Weather w = list[i]; for (int j = 0; j < w.Area.Length; ++j) AddWorldPin(w.Area[j].X + w.Area[j].Width / 2, w.Area[j].Y + w.Area[j].Height / 2); } base.OnDoubleClick(from); } public WeatherMap(Serial serial) : base(serial) { } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }