using System; using System.Collections.Generic; using System.IO; using System.Net; using Server.Accounting; using Server.Engines.Help; using Server.Logging; using Server.Network; using Server.Regions; namespace Server.Misc; public static class AccountHandler { private static readonly ILogger logger = LogFactory.GetLogger(typeof(AccountHandler)); private static int MaxAccountsPerIP; private static bool AutoAccountCreation; private static bool RestrictDeletion = !TestCenter.Enabled; private static TimeSpan DeleteDelay = TimeSpan.FromDays(7.0); private static bool PasswordCommandEnabled; private static Dictionary m_IPTable; private static char[] m_ForbiddenChars = { '<', '>', ':', '"', '/', '\\', '|', '?', '*' }; public static AccessLevel LockdownLevel { get; set; } public static Dictionary IPTable { get { if (m_IPTable == null) { m_IPTable = new Dictionary(); foreach (Account a in Accounts.GetAccounts()) { if (a.LoginIPs.Length > 0) { var ip = a.LoginIPs[0]; m_IPTable[ip] = (m_IPTable.TryGetValue(ip, out var value) ? value : 0) + 1; } } } return m_IPTable; } } public static void Configure() { MaxAccountsPerIP = ServerConfiguration.GetOrUpdateSetting("accountHandler.maxAccountsPerIP", 1); AutoAccountCreation = ServerConfiguration.GetOrUpdateSetting("accountHandler.enableAutoAccountCreation", true); PasswordCommandEnabled = ServerConfiguration.GetOrUpdateSetting( "accountHandler.enablePlayerPasswordCommand", false ); } public static void Initialize() { EventSink.DeleteRequest += EventSink_DeleteRequest; EventSink.AccountLogin += EventSink_AccountLogin; EventSink.GameLogin += EventSink_GameLogin; if (PasswordCommandEnabled) { CommandSystem.Register("Password", AccessLevel.Player, Password_OnCommand); } } [Usage("Password ")] [Description( "Changes the password of the commanding players account. Requires the same C-class IP address as the account's creator." )] public static void Password_OnCommand(CommandEventArgs e) { var from = e.Mobile; if (from.Account is not Account acct) { return; } var accessList = acct.LoginIPs; if (accessList.Length == 0) { return; } var ns = from.NetState; if (ns == null) { return; } if (e.Length == 0) { from.SendMessage("You must specify the new password."); return; } if (e.Length == 1) { from.SendMessage("To prevent potential typing mistakes, you must type the password twice. Use the format:"); from.SendMessage("Password \"(newPassword)\" \"(repeated)\""); return; } var pass = e.GetString(0); var pass2 = e.GetString(1); if (pass != pass2) { from.SendMessage("The passwords do not match."); return; } var isSafe = true; for (var i = 0; isSafe && i < pass.Length; ++i) { isSafe = pass[i] >= 0x20 && pass[i] < 0x7F; } if (!isSafe) { from.SendMessage("That is not a valid password."); return; } try { var ipAddress = ns.Address; if (Utility.IPMatchClassC(accessList[0], ipAddress)) { acct.SetPassword(pass); from.SendMessage("The password to your account has changed."); } else { var entry = PageQueue.GetEntry(from); if (entry != null) { if (entry.Message.StartsWithOrdinal("[Automated: Change Password]")) { from.SendMessage("You already have a password change request in the help system queue."); } else { from.SendMessage("Your IP address does not match that which created this account."); } } else if (PageQueue.CheckAllowedToPage(from)) { from.SendMessage( "Your IP address does not match that which created this account. A page has been entered into the help system on your behalf." ); /* The next available Counselor/Game Master will respond as soon as possible. * Please check your Journal for messages every few minutes. */ from.SendLocalizedMessage(501234, "", 0x35); PageQueue.Enqueue( new PageEntry( from, $"[Automated: Change Password]
Desired password: {pass}
Current IP address: {ipAddress}
Account IP address: {accessList[0]}", PageType.Account ) ); } } } catch { // ignored } } private static void EventSink_DeleteRequest(NetState state, int index) { if (state.Account is not Account acct) { state.Disconnect("Attempted to delete a character but the account could not be found."); return; } DeleteResultType res; if (index < 0 || index >= acct.Length) { res = DeleteResultType.BadRequest; } else { var m = acct[index]; if (m == null) { res = DeleteResultType.CharNotExist; } else if (m.NetState != null) { res = DeleteResultType.CharBeingPlayed; } else if (acct.AccessLevel == AccessLevel.Player && RestrictDeletion && Core.Now < m.Created + DeleteDelay) { res = DeleteResultType.CharTooYoung; } // Don't need to check current location, if netstate is null, they're logged out else if ( m.AccessLevel == AccessLevel.Player && Region.Find(m.LogoutLocation, m.LogoutMap).IsPartOf() ) { res = DeleteResultType.BadRequest; } else { state.LogInfo($"Deleting character {index} ({m.Serial})"); acct.Comments.Add(new AccountComment("System", $"Character #{index + 1} {m} deleted by {state}")); m.Delete(); EventSink.InvokePlayerDeleted(m); state.SendCharacterListUpdate(acct); return; } } state.SendCharacterDeleteResult(res); state.SendCharacterListUpdate(acct); } public static bool CanCreate(IPAddress ip) => !IPTable.TryGetValue(ip, out var result) || result < MaxAccountsPerIP; private static bool IsForbiddenChar(char c) { for (var i = 0; i < m_ForbiddenChars.Length; ++i) { if (c == m_ForbiddenChars[i]) { return true; } } return false; } private static Account CreateAccount(NetState state, string un, string pw) { if (un.Length == 0 || pw.Length == 0) { return null; } var isSafe = !(un.StartsWithOrdinal(" ") || un.EndsWithOrdinal(" ") || un.EndsWithOrdinal(".")); for (var i = 0; isSafe && i < un.Length; ++i) { isSafe = un[i] >= 0x20 && un[i] < 0x7F && !IsForbiddenChar(un[i]); } for (var i = 0; isSafe && i < pw.Length; ++i) { isSafe = pw[i] >= 0x20 && pw[i] < 0x7F; } if (!isSafe) { return null; } if (!CanCreate(state.Address)) { logger.Information( $"Login: {{NetState}} Account '{{Username}}' not created, ip already has {{AccountCount}} account{(MaxAccountsPerIP == 1 ? "" : "s")}.", state, un, MaxAccountsPerIP ); return null; } logger.Information("Login: {NetState}: Creating new account '{Username}'", state, un); var a = new Account(un, pw); return a; } public static void EventSink_AccountLogin(AccountLoginEventArgs e) { if (!IPLimiter.SocketBlock && !IPLimiter.Verify(e.State.Address)) { e.Accepted = false; e.RejectReason = ALRReason.InUse; logger.Information("Login: {NetState}: Past IP limit threshold", e.State); using var op = new StreamWriter("ipLimits.log", true); op.WriteLine($"{e.State}\tPast IP limit threshold\t{Core.Now}"); return; } var un = e.Username; var pw = e.Password; e.Accepted = false; if (Accounts.GetAccount(un) is not Account acct) { // To prevent someone from making an account of just '' or a bunch of meaningless spaces if (AutoAccountCreation && un.Trim().Length > 0) { e.State.Account = acct = CreateAccount(e.State, un, pw); e.Accepted = acct?.CheckAccess(e.State) ?? false; if (!e.Accepted) { e.RejectReason = ALRReason.BadComm; } } else { logger.Information("Login: {NetState} Invalid username '{Username}'", e.State, un); e.RejectReason = ALRReason.Invalid; } } else if (!acct.HasAccess(e.State)) { logger.Information("Login: {NetState} Access denied for '{Username}'", e.State, un); e.RejectReason = LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass; } else if (!acct.CheckPassword(pw)) { logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, un); e.RejectReason = ALRReason.BadPass; } else if (acct.Banned) { logger.Information("Login: {NetState} Banned account '{Username}'", e.State, un); e.RejectReason = ALRReason.Blocked; } else { logger.Information("Login: {NetState} Valid credentials for '{Username}'", e.State, un); e.State.Account = acct; e.Accepted = true; acct.LogAccess(e.State); } if (!e.Accepted) { AccountAttackLimiter.RegisterInvalidAccess(e.State); } } public static void EventSink_GameLogin(GameLoginEventArgs e) { if (!IPLimiter.SocketBlock && !IPLimiter.Verify(e.State.Address)) { e.Accepted = false; logger.Warning("Login: {NetState} Past IP limit threshold", e.State); using var op = new StreamWriter("ipLimits.log", true); op.WriteLine($"{e.State}\tPast IP limit threshold\t{Core.Now}"); return; } var un = e.Username; var pw = e.Password; if (Accounts.GetAccount(un) is not Account acct) { e.Accepted = false; } else if (!acct.HasAccess(e.State)) { logger.Information("Login: {NetState} Access denied for '{Username}'", e.State, un); e.Accepted = false; } else if (!acct.CheckPassword(pw)) { logger.Information("Login: {NetState} Invalid password for '{Username}'", e.State, un); e.Accepted = false; } else if (acct.Banned) { logger.Information("Login: {NetState} Banned account '{Username}'", e.State, un); e.Accepted = false; } else { acct.LogAccess(e.State); logger.Information("Login: {NetState} Account '{Username}' at character list", e.State, un); e.State.Account = acct; e.Accepted = true; e.CityInfo = CharacterCreation.GetStartingCities(acct); } if (!e.Accepted) { AccountAttackLimiter.RegisterInvalidAccess(e.State); } } public static bool CheckAccount(Mobile mobCheck, Mobile accCheck) { if (accCheck?.Account is Account a) { for (var i = 0; i < a.Length; ++i) { if (a[i] == mobCheck) { return true; } } } return false; } }