using System.Collections.Generic; using Server.Multis; namespace Server.Items { public enum AddonFitResult { Valid, Blocked, NotInHouse, DoorTooClose, NoWall, DoorsNotClosed } public interface IAddon { Item Deed{ get; } bool CouldFit(IPoint3D p, Map map); } public abstract class BaseAddon : Item, IChopable, IAddon { public BaseAddon() : base(1) { Movable = false; Visible = false; Components = new List(); } public BaseAddon(Serial serial) : base(serial) { } public virtual bool RetainDeedHue => false; public virtual BaseAddonDeed Deed => null; public List Components{ get; private set; } public virtual bool ShareHue => true; [Hue] [CommandProperty(AccessLevel.GameMaster)] public override int Hue { get => base.Hue; set { if (base.Hue != value) { base.Hue = value; if (!Deleted && ShareHue && Components != null) foreach (AddonComponent c in Components) c.Hue = value; } } } Item IAddon.Deed => Deed; public bool CouldFit(IPoint3D p, Map map) { BaseHouse h = null; return CouldFit(p, map, null, ref h) == AddonFitResult.Valid; } public virtual void OnChop(Mobile from) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true && house.Addons.Contains(this)) { Effects.PlaySound(GetWorldLocation(), Map, 0x3B3); from.SendLocalizedMessage(500461); // You destroy the item. int hue = 0; if (RetainDeedHue) for (int i = 0; hue == 0 && i < Components.Count; ++i) { AddonComponent c = Components[i]; if (c.Hue != 0) hue = c.Hue; } Delete(); house.Addons.Remove(this); BaseAddonDeed deed = Deed; if (deed != null) { if (RetainDeedHue) deed.Hue = hue; from.AddToBackpack(deed); } } } public void AddComponent(AddonComponent c, int x, int y, int z) { if (Deleted) return; Components.Add(c); c.Addon = this; c.Offset = new Point3D(x, y, z); c.MoveToWorld(new Point3D(X + x, Y + y, Z + z), Map); } public virtual AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house) { if (Deleted) return AddonFitResult.Blocked; foreach (AddonComponent c in Components) { Point3D p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z); if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, c.Z == 0)) return AddonFitResult.Blocked; if (!CheckHouse(from, p3D, map, c.ItemData.Height, ref house)) return AddonFitResult.NotInHouse; if (c.NeedsWall) { Point3D wall = c.WallPosition; if (!IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map)) return AddonFitResult.NoWall; } } List doors = house.Doors; for (int i = 0; i < doors.Count; ++i) { BaseDoor door = doors[i]; Point3D doorLoc = door.GetWorldLocation(); int doorHeight = door.ItemData.CalcHeight; foreach (AddonComponent c in Components) { Point3D addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z); int addonHeight = c.ItemData.CalcHeight; if (Utility.InRange(doorLoc, addonLoc, 1) && (addonLoc.Z == doorLoc.Z || addonLoc.Z + addonHeight > doorLoc.Z && doorLoc.Z + doorHeight > addonLoc.Z)) return AddonFitResult.DoorTooClose; } } return AddonFitResult.Valid; } public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, ref BaseHouse house) => from == null || BaseHouse.FindHouseAt(p, map, height)?.IsOwner(from) == true; public static bool IsWall(int x, int y, int z, Map map) { if (map == null) return false; StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, true); for (int i = 0; i < tiles.Length; ++i) { StaticTile t = tiles[i]; ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue]; if ((id.Flags & TileFlag.Wall) != 0 && z + 16 > t.Z && t.Z + t.Height > z) return true; } return false; } public virtual void OnComponentLoaded(AddonComponent c) { } public virtual void OnComponentUsed(AddonComponent c, Mobile from) { } public override void OnLocationChange(Point3D oldLoc) { if (Deleted) return; foreach (AddonComponent c in Components) c.Location = new Point3D(X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z); } public override void OnMapChange() { if (Deleted) return; foreach (AddonComponent c in Components) c.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); foreach (AddonComponent c in Components) c.Delete(); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.WriteItemList(Components); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: case 0: { Components = reader.ReadStrongItemList(); break; } } if (version < 1 && Weight == 0) Weight = -1; } #region Mondain's Legacy private CraftResource m_Resource; [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get => m_Resource; set { if (m_Resource != value) { m_Resource = value; Hue = CraftResources.GetHue(m_Resource); InvalidateProperties(); } } } #endregion } }