using System.Collections.Generic; using System.Linq; namespace Server.Guilds { public enum GuildType { Regular, Chaos, Order } public abstract class BaseGuild : ISerializable { private static Serial m_NextID = 1; protected BaseGuild(uint id) // serialization ctor { Serial = id; List.Add(Serial, this); if (Serial + 1 > m_NextID) { m_NextID = Serial + 1; } SaveBuffer = new BufferedFileWriter(true); } protected BaseGuild() { Serial = m_NextID++; List.Add(Serial, this); SaveBuffer = new BufferedFileWriter(true); } public abstract string Abbreviation { get; set; } public abstract string Name { get; set; } public abstract GuildType Type { get; set; } public abstract bool Disbanded { get; } public static Dictionary List { get; } = new Dictionary(); public BufferedFileWriter SaveBuffer { get; } [CommandProperty(AccessLevel.Counselor)] public Serial Serial { get; } public int TypeRef => 0; public void Serialize() { SaveBuffer.Flush(); Serialize(SaveBuffer); } public abstract void Serialize(IGenericWriter writer); public abstract void Deserialize(IGenericReader reader); public abstract void OnDelete(Mobile mob); public static BaseGuild Find(uint id) { List.TryGetValue(id, out var g); return g; } public static BaseGuild FindByName(string name) => List.Values.FirstOrDefault(g => g.Name == name); public static BaseGuild FindByAbbrev(string abbr) => List.Values.FirstOrDefault(g => g.Abbreviation == abbr); public static List Search(string find) { var words = find.ToLower().Split(' '); var results = new List(); foreach (var g in List.Values) { var name = g.Name.ToLower(); if (words.All(t => name.IndexOf(t) != -1)) { results.Add(g); } } return results; } public override string ToString() => $"0x{Serial:X} \"{Name} [{Abbreviation}]\""; } }