using Server.Network; namespace Server.Gumps { public class GumpGroup : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("group"); public GumpGroup(int group) => Group = group; public int Group { get; set; } public override string Compile(NetState ns) => $"{{ group {Group} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(Group); } } }