using Server.Network; namespace Server.Gumps { public class GumpImage : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppic"); private static readonly byte[] m_HueEquals = Gump.StringToBuffer(" hue="); public GumpImage(int x, int y, int gumpID, int hue = 0) { X = x; Y = y; GumpID = gumpID; Hue = hue; } public int X { get; set; } public int Y { get; set; } public int GumpID { get; set; } public int Hue { get; set; } public override string Compile(NetState ns) => Hue == 0 ? $"{{ gumppic {X} {Y} {GumpID} }}" : $"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(X); disp.AppendLayout(Y); disp.AppendLayout(GumpID); if (Hue != 0) { disp.AppendLayout(m_HueEquals); disp.AppendLayoutNS(Hue); } } } }