using Server.Network; namespace Server.Gumps { public class GumpImageTileButton : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("buttontileart"); private static readonly byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip"); private GumpButtonType m_Type; // Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing) public GumpImageTileButton( int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param, int itemID, int hue, int width, int height, int localizedTooltip = -1 ) { X = x; Y = y; NormalID = normalID; PressedID = pressedID; ButtonID = buttonID; m_Type = type; Param = param; ItemID = itemID; Hue = hue; Width = width; Height = height; LocalizedTooltip = localizedTooltip; } public int X { get; set; } public int Y { get; set; } public int NormalID { get; set; } public int PressedID { get; set; } public int ButtonID { get; set; } public GumpButtonType Type { get => m_Type; set { if (m_Type != value) { m_Type = value; var parent = Parent; } } } public int Param { get; set; } public int ItemID { get; set; } public int Hue { get; set; } public int Width { get; set; } public int Height { get; set; } public int LocalizedTooltip { get; set; } public override string Compile(NetState ns) { if (LocalizedTooltip > 0) { return $"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)m_Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}{{ tooltip {LocalizedTooltip} }}"; } return $"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)m_Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}"; } public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(X); disp.AppendLayout(Y); disp.AppendLayout(NormalID); disp.AppendLayout(PressedID); disp.AppendLayout((int)m_Type); disp.AppendLayout(Param); disp.AppendLayout(ButtonID); disp.AppendLayout(ItemID); disp.AppendLayout(Hue); disp.AppendLayout(Width); disp.AppendLayout(Height); if (LocalizedTooltip > 0) { disp.AppendLayout(m_LayoutTooltip); disp.AppendLayout(LocalizedTooltip); } } } }