using Server.Network; namespace Server.Gumps { public class GumpImageTiled : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppictiled"); public GumpImageTiled(int x, int y, int width, int height, int gumpID) { X = x; Y = y; Width = width; Height = height; GumpID = gumpID; } public int X { get; set; } public int Y { get; set; } public int Width { get; set; } public int Height { get; set; } public int GumpID { get; set; } public override string Compile(NetState ns) => $"{{ gumppictiled {X} {Y} {Width} {Height} {GumpID} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(X); disp.AppendLayout(Y); disp.AppendLayout(Width); disp.AppendLayout(Height); disp.AppendLayout(GumpID); } } }