using Server.Network; namespace Server.Gumps { public class GumpItem : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic"); private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue"); public GumpItem(int x, int y, int itemID, int hue = 0) { X = x; Y = y; ItemID = itemID; Hue = hue; } public int X { get; set; } public int Y { get; set; } public int ItemID { get; set; } public int Hue { get; set; } public override string Compile(NetState ns) => Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue); disp.AppendLayout(X); disp.AppendLayout(Y); disp.AppendLayout(ItemID); if (Hue != 0) { disp.AppendLayout(Hue); } } } }