using Server.Network; namespace Server.Gumps { public class GumpItemProperty : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("itemproperty"); public GumpItemProperty(uint serial) => Serial = serial; public uint Serial { get; set; } public override string Compile(NetState ns) => $"{{ itemproperty {Serial} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(Serial); } } }