using Server.Network; namespace Server.Gumps { public class GumpTextEntry : GumpEntry { private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentry"); public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText) { X = x; Y = y; Width = width; Height = height; Hue = hue; EntryID = entryID; InitialText = initialText; } public int X { get; set; } public int Y { get; set; } public int Width { get; set; } public int Height { get; set; } public int Hue { get; set; } public int EntryID { get; set; } public string InitialText { get; set; } public override string Compile(NetState ns) => $"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} }}"; public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(X); disp.AppendLayout(Y); disp.AppendLayout(Width); disp.AppendLayout(Height); disp.AppendLayout(Hue); disp.AppendLayout(EntryID); disp.AppendLayout(Parent.Intern(InitialText)); disp.TextEntries++; } } }