namespace Server.Gumps { public class TextRelay { public TextRelay(int entryID, string text) { EntryID = entryID; Text = text; } public int EntryID { get; } public string Text { get; } } public class RelayInfo { public RelayInfo(int buttonID, int[] switches, TextRelay[] textEntries) { ButtonID = buttonID; Switches = switches; TextEntries = textEntries; } public int ButtonID { get; } public int[] Switches { get; } public TextRelay[] TextEntries { get; } public bool IsSwitched(int switchID) { for (var i = 0; i < Switches.Length; ++i) { if (Switches[i] == switchID) { return true; } } return false; } public TextRelay GetTextEntry(int entryID) { for (var i = 0; i < TextEntries.Length; ++i) { if (TextEntries[i].EntryID == entryID) { return TextEntries[i]; } } return null; } } }