using System;
using ModernUO.Serialization;
using Server.Gumps;
namespace Server.Items;
[Flippable(0x14ED, 0x14EE)]
[SerializationGenerator(0, false)]
public partial class SOS : Item
{
// We can only speculate, but I lack of support for non-ascii arguments in localized html gumps is why this wasn't used.
// By default let's use the old gump, because we can.
private static bool UseNewMessages = false;
private static int[] WaterTiles =
{
0x00A8, 0x00AB,
0x0136, 0x0137
};
private static Rectangle2D[] BritRegions = { new(0, 0, 5120, 4096) };
private static Rectangle2D[] IlshRegions =
{ new(1472, 272, 304, 240), new(1240, 1000, 312, 160) };
private static Rectangle2D[] MalasRegions = { new(1376, 1520, 464, 280) };
private static TextDefinition[] MessageEntries =
{
// Help! Ship going do...n heavy storms...precious cargo...st reach dest...current coordinates ~1_SEXTANT~...ve any survivors...ease!
1153537,
// ...was a cad and a boor, no matter what momma s...rew him overboard! Oh, Anna, 'twas so exciting! Unfort...y he grabbe...est, and all his riches went with him! ...sked the captain, and he says we're at ~1_SEXTANT~ ... so maybe ...
1153538,
// ...know that the wreck is near ~1_SEXTANT~ but have not found it. Could the message passed down in my family for generations be wrong? No... I swear on the soul of my grandfather, I will find...
1153539,
// ...Ar! ~1_SEXTANT~ and, a fair wind! No chance...storms, though--ar! Is that a sea serp...
uh oh.
1153540,
// WANTED: divers exp...d in shipwre...overy. Must have own vess...pply at ~1_SEXTANT~...good benefits, flexible hours...
1153541,
// ...isaster indeed. Capt. McQ...overboard, fear the worst. These are t...ast days of the good ship Norr...ast known position was ~1_SEXTANT~ but ...'re beyond salvag...
1153542,
// ...never expected an iceberg...silly woman on bow crushed instantly...send help to ~1_SEXTANT~...ey'll never forget the tragedy of the sinking of the...
1153543,
// ...so I threw the treasure overboard, before the curse could get me too. But I was too late. Now I am doomed to wander these seas, a ghost forever. Join me: seek ye at ~1_SEXTANT~ if thou wishest my company...
1153544,
// ...then the ship exploded. A dragon swooped over. The slime swallowed Bertie whole--he screamed, it was amazing. The sky glowed orange...A sextant reading put us at ~1_SEXTANT~. Norma was chattering about sailing over the edge of the world. I looked at my hands and saw through them..."
1153545,
// ...been inside this whale for three days now. I've run out of food I can pick out of his teeth. I took a sextant reading through the blowhole: ~1_SEXTANT~. I'll never see my treasure again...
1153546,
// ...grand adventure! Captain Quacklebush had me swab down the decks daily... ...pirates came, I was in the rigging practicing with my sextant. ~1_SEXTANT~ if I am not mistaken... ...scuttled the ship, and our precious cargo went with her and the screaming pirates, down to the bottom of the sea...
1153547,
// ...nobody knew I was a girl. They just assumed I was another sailor...then we met the undine. ~1_SEXTANT~. It demanded sacrifice...I was youngest, they figured...grabbed the captain's treasure, screamed "It'll go down with me!" ...they took me up on it.
1153548,
// ...trapped on a deserted island with a magic fountain supplying food, fresh water springs, gorgeous scenery, and my lovely young wife. I know the ship with all our life's earnings sank at ~1_SEXTANT ~ but I don't know what our coordinates are...someone has GOT to rescue me before Sunday's finals game or I'll go mad...
1153549,
// ...round Jhelom towne we did roam, drinking all night. Got into a fight...hoisted sail on the morn, all crew aboard but the cook...ull breach, last known coordinates ~1_SEXTANT~...be better off in Stone's jail cell!
1153550
};
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Map _targetMap;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Point3D _targetLocation;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _messageIndex;
[Constructible]
public SOS(Map map = null) : this(map, MessageInABottle.GetRandomLevel())
{
}
[Constructible]
public SOS(Map map, int level) : base(0x14EE)
{
_level = level;
MessageIndex = Utility.Random(MessageEntries.Length);
TargetMap = map ?? Map.Underworld;
TargetLocation = FindLocation(TargetMap);
UpdateHue();
}
public override double DefaultWeight => 1.0;
public override int LabelNumber
{
get
{
if (IsAncient)
{
return 1063450; // an ancient SOS
}
return 1041081; // a waterstained SOS
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsAncient => _level >= 4;
[SerializableField(0, fieldChanged: nameof(OnLevelChanged), allowFieldChange: nameof(AllowLevelChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _level;
private bool AllowLevelChange(ref int value)
{
value = Math.Max(1, Math.Min(value, 4));
return true;
}
private void OnLevelChanged(int oldValue, int newValue)
{
UpdateHue();
}
public void UpdateHue() => Hue = IsAncient ? 0x481 : 0;
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
var entry = MessageIndex >= 0 && MessageIndex < MessageEntries.Length ? MessageEntries[MessageIndex] : null;
if (UseNewMessages || entry == null)
{
MessageGump.DisplayTo(from, TargetMap, TargetLocation);
}
else
{
OldMessageGump.DisplayTo(from, entry, TargetMap, TargetLocation, from.Language);
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public static Point3D FindLocation(Map map)
{
if (map == null || map == Map.Internal)
{
return Point3D.Zero;
}
Rectangle2D[] regions;
if (map == Map.Veridia || map == Map.Underworld)
{
regions = BritRegions;
}
else if (map == Map.Ilshenar)
{
regions = IlshRegions;
}
else if (map == Map.Malas)
{
regions = MalasRegions;
}
else
{
regions = new[] { new Rectangle2D(0, 0, map.Width, map.Height) };
}
if (regions.Length == 0)
{
return Point3D.Zero;
}
for (var i = 0; i < 50; ++i)
{
var reg = regions.RandomElement();
var x = Utility.Random(reg.X, reg.Width);
var y = Utility.Random(reg.Y, reg.Height);
if (!ValidateDeepWater(map, x, y))
{
continue;
}
var valid = true;
for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5)
{
if (!ValidateDeepWater(map, x + offset, y + offset))
{
valid = false;
}
else if (!ValidateDeepWater(map, x + offset, y - offset))
{
valid = false;
}
else if (!ValidateDeepWater(map, x - offset, y + offset))
{
valid = false;
}
else if (!ValidateDeepWater(map, x - offset, y - offset))
{
valid = false;
}
}
if (valid)
{
return new Point3D(x, y, 0);
}
}
return Point3D.Zero;
}
private static bool ValidateDeepWater(Map map, int x, int y)
{
var tileID = map.Tiles.GetLandTile(x, y).ID;
var water = false;
for (var i = 0; !water && i < WaterTiles.Length; i += 2)
{
water = tileID >= WaterTiles[i] && tileID <= WaterTiles[i + 1];
}
return water;
}
private class MessageGump : StaticGump
{
private readonly string _fmt;
public override bool Singleton => true;
private MessageGump(string fmt) : base(150, 50)
{
_fmt = fmt;
}
public static void DisplayTo(Mobile from, Map map, Point3D loc)
{
if (from?.NetState == null)
{
return;
}
int xLong = 0, yLat = 0;
int xMins = 0, yMins = 0;
bool xEast = false, ySouth = false;
string fmt;
if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth))
{
fmt = $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}°{xMins}'{(xEast ? "E" : "W")}";
}
else
{
fmt = "?????";
}
from.SendGump(new MessageGump(fmt));
}
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 40, 350, 300, 2520);
/* This is a message hastily scribbled by a passenger aboard a sinking ship.
* While it is probably too late to save the passengers and crew,
* perhaps some treasure went down with the ship!
* The message gives the ship's last known sextant co-ordinates.
*/
builder.AddHtmlLocalized(30, 80, 285, 160, 1018326, true, true);
builder.AddHtmlPlaceholder(35, 240, 230, 20, "fmt");
builder.AddButton(35, 265, 4005, 4007, 0);
builder.AddHtmlLocalized(70, 265, 100, 20, 1011036); // OKAY
}
protected override void BuildStrings(ref GumpStringsBuilder builder)
{
builder.SetStringSlot("fmt", _fmt);
}
}
private class OldMessageGump : StaticGump
{
private const int Width = 350;
private const int Height = 300;
private readonly string _message;
public override bool Singleton => true;
private OldMessageGump(string message) : base((640 - Width) / 2, (480 - Height) / 2)
{
_message = message;
}
public static void DisplayTo(Mobile from, TextDefinition entry, Map map, Point3D loc, string lang)
{
if (from?.NetState == null || entry == null)
{
return;
}
int xLong = 0, yLat = 0;
int xMins = 0, yMins = 0;
bool xEast = false, ySouth = false;
string fmt;
if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth))
{
fmt = $"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}";
}
else
{
fmt = "?????";
}
// Gumps do not support non-ascii string arguments. Probably why this was not used on OSI
var message = entry.Number > 0 ? Localization.Format(entry.Number, lang, $"{fmt}") : string.Format(entry.String, fmt);
from.SendGump(new OldMessageGump(message));
}
protected override void BuildLayout(ref StaticGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, Width, Height, 2520);
builder.AddHtmlPlaceholder(38, 38, Width - 83, Height - 86, "message");
}
protected override void BuildStrings(ref GumpStringsBuilder builder)
{
builder.SetStringSlot("message", _message);
}
}
}