using System; using ModernUO.Serialization; using Server.Gumps; namespace Server.Items; [Flippable(0x14ED, 0x14EE)] [SerializationGenerator(0, false)] public partial class SOS : Item { // We can only speculate, but I lack of support for non-ascii arguments in localized html gumps is why this wasn't used. // By default let's use the old gump, because we can. private static bool UseNewMessages = false; private static int[] WaterTiles = { 0x00A8, 0x00AB, 0x0136, 0x0137 }; private static Rectangle2D[] BritRegions = { new(0, 0, 5120, 4096) }; private static Rectangle2D[] IlshRegions = { new(1472, 272, 304, 240), new(1240, 1000, 312, 160) }; private static Rectangle2D[] MalasRegions = { new(1376, 1520, 464, 280) }; private static TextDefinition[] MessageEntries = { // Help! Ship going do...n heavy storms...precious cargo...st reach dest...current coordinates ~1_SEXTANT~...ve any survivors...ease! 1153537, // ...was a cad and a boor, no matter what momma s...rew him overboard! Oh, Anna, 'twas so exciting! Unfort...y he grabbe...est, and all his riches went with him! ...sked the captain, and he says we're at ~1_SEXTANT~ ... so maybe ... 1153538, // ...know that the wreck is near ~1_SEXTANT~ but have not found it. Could the message passed down in my family for generations be wrong? No... I swear on the soul of my grandfather, I will find... 1153539, // ...Ar! ~1_SEXTANT~ and, a fair wind! No chance...storms, though--ar! Is that a sea serp...

uh oh. 1153540, // WANTED: divers exp...d in shipwre...overy. Must have own vess...pply at ~1_SEXTANT~...good benefits, flexible hours... 1153541, // ...isaster indeed. Capt. McQ...overboard, fear the worst. These are t...ast days of the good ship Norr...ast known position was ~1_SEXTANT~ but ...'re beyond salvag... 1153542, // ...never expected an iceberg...silly woman on bow crushed instantly...send help to ~1_SEXTANT~...ey'll never forget the tragedy of the sinking of the... 1153543, // ...so I threw the treasure overboard, before the curse could get me too. But I was too late. Now I am doomed to wander these seas, a ghost forever. Join me: seek ye at ~1_SEXTANT~ if thou wishest my company... 1153544, // ...then the ship exploded. A dragon swooped over. The slime swallowed Bertie whole--he screamed, it was amazing. The sky glowed orange...A sextant reading put us at ~1_SEXTANT~. Norma was chattering about sailing over the edge of the world. I looked at my hands and saw through them..." 1153545, // ...been inside this whale for three days now. I've run out of food I can pick out of his teeth. I took a sextant reading through the blowhole: ~1_SEXTANT~. I'll never see my treasure again... 1153546, // ...grand adventure! Captain Quacklebush had me swab down the decks daily... ...pirates came, I was in the rigging practicing with my sextant. ~1_SEXTANT~ if I am not mistaken... ...scuttled the ship, and our precious cargo went with her and the screaming pirates, down to the bottom of the sea... 1153547, // ...nobody knew I was a girl. They just assumed I was another sailor...then we met the undine. ~1_SEXTANT~. It demanded sacrifice...I was youngest, they figured...grabbed the captain's treasure, screamed "It'll go down with me!" ...they took me up on it. 1153548, // ...trapped on a deserted island with a magic fountain supplying food, fresh water springs, gorgeous scenery, and my lovely young wife. I know the ship with all our life's earnings sank at ~1_SEXTANT ~ but I don't know what our coordinates are...someone has GOT to rescue me before Sunday's finals game or I'll go mad... 1153549, // ...round Jhelom towne we did roam, drinking all night. Got into a fight...hoisted sail on the morn, all crew aboard but the cook...ull breach, last known coordinates ~1_SEXTANT~...be better off in Stone's jail cell! 1153550 }; [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster)] private Map _targetMap; [SerializableField(2)] [SerializedCommandProperty(AccessLevel.GameMaster)] private Point3D _targetLocation; [SerializableField(3)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _messageIndex; [Constructible] public SOS(Map map = null) : this(map, MessageInABottle.GetRandomLevel()) { } [Constructible] public SOS(Map map, int level) : base(0x14EE) { _level = level; MessageIndex = Utility.Random(MessageEntries.Length); TargetMap = map ?? Map.Underworld; TargetLocation = FindLocation(TargetMap); UpdateHue(); } public override double DefaultWeight => 1.0; public override int LabelNumber { get { if (IsAncient) { return 1063450; // an ancient SOS } return 1041081; // a waterstained SOS } } [CommandProperty(AccessLevel.GameMaster)] public bool IsAncient => _level >= 4; [SerializableField(0, fieldChanged: nameof(OnLevelChanged), allowFieldChange: nameof(AllowLevelChange))] [SerializedCommandProperty(AccessLevel.GameMaster)] [InvalidateProperties] private int _level; private bool AllowLevelChange(ref int value) { value = Math.Max(1, Math.Min(value, 4)); return true; } private void OnLevelChanged(int oldValue, int newValue) { UpdateHue(); } public void UpdateHue() => Hue = IsAncient ? 0x481 : 0; public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { var entry = MessageIndex >= 0 && MessageIndex < MessageEntries.Length ? MessageEntries[MessageIndex] : null; if (UseNewMessages || entry == null) { MessageGump.DisplayTo(from, TargetMap, TargetLocation); } else { OldMessageGump.DisplayTo(from, entry, TargetMap, TargetLocation, from.Language); } } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } public static Point3D FindLocation(Map map) { if (map == null || map == Map.Internal) { return Point3D.Zero; } Rectangle2D[] regions; if (map == Map.Veridia || map == Map.Underworld) { regions = BritRegions; } else if (map == Map.Ilshenar) { regions = IlshRegions; } else if (map == Map.Malas) { regions = MalasRegions; } else { regions = new[] { new Rectangle2D(0, 0, map.Width, map.Height) }; } if (regions.Length == 0) { return Point3D.Zero; } for (var i = 0; i < 50; ++i) { var reg = regions.RandomElement(); var x = Utility.Random(reg.X, reg.Width); var y = Utility.Random(reg.Y, reg.Height); if (!ValidateDeepWater(map, x, y)) { continue; } var valid = true; for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5) { if (!ValidateDeepWater(map, x + offset, y + offset)) { valid = false; } else if (!ValidateDeepWater(map, x + offset, y - offset)) { valid = false; } else if (!ValidateDeepWater(map, x - offset, y + offset)) { valid = false; } else if (!ValidateDeepWater(map, x - offset, y - offset)) { valid = false; } } if (valid) { return new Point3D(x, y, 0); } } return Point3D.Zero; } private static bool ValidateDeepWater(Map map, int x, int y) { var tileID = map.Tiles.GetLandTile(x, y).ID; var water = false; for (var i = 0; !water && i < WaterTiles.Length; i += 2) { water = tileID >= WaterTiles[i] && tileID <= WaterTiles[i + 1]; } return water; } private class MessageGump : StaticGump { private readonly string _fmt; public override bool Singleton => true; private MessageGump(string fmt) : base(150, 50) { _fmt = fmt; } public static void DisplayTo(Mobile from, Map map, Point3D loc) { if (from?.NetState == null) { return; } int xLong = 0, yLat = 0; int xMins = 0, yMins = 0; bool xEast = false, ySouth = false; string fmt; if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth)) { fmt = $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}°{xMins}'{(xEast ? "E" : "W")}"; } else { fmt = "?????"; } from.SendGump(new MessageGump(fmt)); } protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 40, 350, 300, 2520); /* This is a message hastily scribbled by a passenger aboard a sinking ship. * While it is probably too late to save the passengers and crew, * perhaps some treasure went down with the ship! * The message gives the ship's last known sextant co-ordinates. */ builder.AddHtmlLocalized(30, 80, 285, 160, 1018326, true, true); builder.AddHtmlPlaceholder(35, 240, 230, 20, "fmt"); builder.AddButton(35, 265, 4005, 4007, 0); builder.AddHtmlLocalized(70, 265, 100, 20, 1011036); // OKAY } protected override void BuildStrings(ref GumpStringsBuilder builder) { builder.SetStringSlot("fmt", _fmt); } } private class OldMessageGump : StaticGump { private const int Width = 350; private const int Height = 300; private readonly string _message; public override bool Singleton => true; private OldMessageGump(string message) : base((640 - Width) / 2, (480 - Height) / 2) { _message = message; } public static void DisplayTo(Mobile from, TextDefinition entry, Map map, Point3D loc, string lang) { if (from?.NetState == null || entry == null) { return; } int xLong = 0, yLat = 0; int xMins = 0, yMins = 0; bool xEast = false, ySouth = false; string fmt; if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth)) { fmt = $"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}"; } else { fmt = "?????"; } // Gumps do not support non-ascii string arguments. Probably why this was not used on OSI var message = entry.Number > 0 ? Localization.Format(entry.Number, lang, $"{fmt}") : string.Format(entry.String, fmt); from.SendGump(new OldMessageGump(message)); } protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, Width, Height, 2520); builder.AddHtmlPlaceholder(38, 38, Width - 83, Height - 86, "message"); } protected override void BuildStrings(ref GumpStringsBuilder builder) { builder.SetStringSlot("message", _message); } } }