using ModernUO.Serialization; using Server.Collections; using Server.ContextMenus; using Server.Engines.Quests.Haven; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class RestlessSoul : BaseCreature { [Constructible] public RestlessSoul() : base(AIType.AI_Melee) { Body = 0x3CA; Hue = 0x453; SetStr(26, 40); SetDex(26, 40); SetInt(26, 40); SetHits(16, 24); SetDamage(1, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 25); SetResistance(ResistanceType.Fire, 5, 15); SetResistance(ResistanceType.Cold, 25, 40); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.MagicResist, 20.1, 30.0); SetSkill(SkillName.Swords, 20.1, 30.0); SetSkill(SkillName.Tactics, 20.1, 30.0); SetSkill(SkillName.Wrestling, 20.1, 30.0); Fame = 500; Karma = -500; VirtualArmor = 6; } public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a restless soul"; public override bool AlwaysAttackable => true; public override bool BleedImmune => true; public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void DisplayPaperdollTo(Mobile to) { } public override void GetContextMenuEntries(Mobile from, ref PooledRefList list) { base.GetContextMenuEntries(from, ref list); for (var i = 0; i < list.Count; ++i) { if (list[i] is PaperdollEntry) { list.RemoveAt(i--); } } } public override int GetIdleSound() => 0x107; public override int GetAngerSound() => 0x1BF; public override int GetDeathSound() => 0xFD; public override bool IsEnemy(Mobile m) { // Schmendrick's cave if (m is PlayerMobile player && Map == Map.Underworld && X is >= 5199 and <= 5271 && Y is >= 1812 and <= 1865) { var qs = player.Quest; if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective))) { return false; } } return base.IsEnemy(m); } } }