using ModernUO.Serialization; using Server.Misc; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class ClumsyLizardman : BaseCreature { [Constructible] public ClumsyLizardman() : base(AIType.AI_Melee) { Name = NameList.RandomName("lizardman"); Body = Utility.RandomList(35, 36); BaseSoundID = 417; SetStr(56, 90); SetDex(36, 43); SetInt(36, 60); SetHits(48, 62); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 60.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 30.1, 50.0); Fame = 750; Karma = -750; VirtualArmor = 28; } public override string CorpseName => "a clumsy lizardman corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman; public override bool CanRummageCorpses => true; public override int Meat => 1; public override int Hides => 12; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.Meager); // TODO: weapon } } }