using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class LostTroll : BaseCreature { [Constructible] public LostTroll() : base(AIType.AI_Melee) { Body = Utility.RandomList(53, 54); BaseSoundID = 461; SetStr(100, 125); SetDex(26, 45); SetInt(46, 70); SetHits(86, 103); SetDamage(8, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 5, 15); SetResistance(ResistanceType.Energy, 5, 15); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 30.1, 50.0); SetSkill(SkillName.Wrestling, 30.1, 50.0); Fame = 1500; Karma = -1500; VirtualArmor = 40; } public override string CorpseName => "a troll corpse"; public override string DefaultName => "a lost troll"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 2; public override void GenerateLoot() { AddLoot(LootPack.Meager); } } }