using ModernUO.Serialization; using Server.Items; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class OneEyedOgre : BaseCreature { [Constructible] public OneEyedOgre() : base(AIType.AI_Melee) { Body = 1; BaseSoundID = 427; SetStr(100, 115); SetDex(46, 65); SetInt(46, 70); SetHits(100, 117); SetMana(0); SetDamage(9, 11); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 25); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 40.1, 50.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 1500; Karma = -1500; VirtualArmor = 32; PackItem(new Club()); } public override string CorpseName => "an ogre corpse"; public override string DefaultName => "a one eyed ogre"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 2; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Potions); } } }