using ModernUO.Serialization; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class SmallEttin : BaseCreature { [Constructible] public SmallEttin() : base(AIType.AI_Melee) { Body = 18; BaseSoundID = 367; SetStr(96, 115); SetDex(36, 55); SetInt(31, 55); SetHits(62, 79); SetDamage(7, 13); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 30.1, 50.0); SetSkill(SkillName.Wrestling, 30.1, 50.0); Fame = 1500; Karma = -1500; VirtualArmor = 38; } public override string CorpseName => "an ettins corpse"; public override string DefaultName => "an small ettin"; public override bool CanRummageCorpses => true; public override int TreasureMapLevel => 1; public override int Meat => 4; public override void GenerateLoot() { AddLoot(LootPack.Meager); AddLoot(LootPack.Potions); } } }