/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: OutgoingMovementPackets.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; using System.IO; namespace Server.Network { public enum SpeedControlSetting { Disable, Mount, Walk } public static class OutgoingMovementPackets { public static void SendSpeedControl(this NetState ns, SpeedControlSetting speedControl) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0xBF); // Packet ID writer.Write((ushort)06); writer.Write((ushort)0x26); // Subpacket writer.Write((byte)speedControl); ns.Send(ref buffer, writer.Position); } public static void SendMovePlayer(this NetState ns, Direction d) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } buffer[0] = 0x97; // Packet ID buffer[1] = (byte)d; ns.Send(ref buffer, 2); } public static void SendMovementAck(this NetState ns, int seq, Mobile m) => ns.SendMovementAck(seq, Notoriety.Compute(m, m)); public static void SendMovementAck(this NetState ns, int seq, int noto) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } buffer[0] = 0x22; // Packet ID buffer[1] = (byte)seq; buffer[2] = (byte)noto; ns.Send(ref buffer, 3); } public static void SendMovementRej(this NetState ns, int seq, Mobile m) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0x21); // Packet ID writer.Write((byte)seq); writer.Write((short)m.X); writer.Write((short)m.Y); writer.Write((byte)m.Direction); writer.Write((sbyte)m.Z); ns.Send(ref buffer, 8); } public static void SendInitialFastwalkStack(this NetState ns, uint[] keys) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0xBF); // Packet ID writer.Seek(2, SeekOrigin.Current); writer.Write((ushort)0x1); // Subpacket writer.Write(keys[0]); writer.Write(keys[1]); writer.Write(keys[2]); writer.Write(keys[3]); writer.Write(keys[4]); writer.Write(keys[5]); writer.WritePacketLength(); ns.Send(ref buffer, writer.Position); } public static void SendFastwalkStackKey(this NetState ns, uint key = 0) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0xBF); // Packet ID writer.Write((ushort)0x2); // Subpacket writer.Write(key); ns.Send(ref buffer, writer.Position); } public static void SendTimeSyncResponse(this NetState ns) { if (ns == null || !ns.GetSendBuffer(out var buffer)) { return; } var writer = new CircularBufferWriter(buffer); writer.Write((byte)0xF2); // Packet ID writer.Write(Core.TickCount); // ?? writer.Write(Core.TickCount); // ?? writer.Write(Core.TickCount); // ?? ns.Send(ref buffer, writer.Position); } } }