using System; using Server.Engines.Virtues; using Server.Misc; using Server.Mobiles; using Server.Network; namespace Server.Gumps; public enum ResurrectMessage { ChaosShrine = 0, VirtueShrine = 1, Healer = 2, Generic = 3 } public class ResurrectGump : DynamicGump { public const int ShortMurdersForStatLoss = 5; private readonly bool _fromSacrifice; private readonly Mobile _healer; private readonly double _hitsScalar; private readonly ResurrectMessage _resurrectMessage; public override bool Singleton => true; public static void TryGiveStatLoss(PlayerMobile player) { if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss) { return; } var loss = Math.Clamp((100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0, 0.85, 0.95); // 5 to 15% loss var lossStr = (int)(player.RawStr * loss); var lossInt = (int)(player.RawInt * loss); var lossDex = (int)(player.RawDex * loss); if (lossStr >= 10) { player.RawStr = lossStr; } if (lossInt >= 10) { player.RawInt = lossInt; } if (lossDex >= 10) { player.RawDex = lossDex; } for (var s = 0; s < player.Skills.Length; s++) { var skill = player.Skills[s]; var skillLoss = (int)(skill.BaseFixedPoint * loss); if (skillLoss >= 350) { skill.BaseFixedPoint = skillLoss; } } } public ResurrectGump(Mobile healer, double hitsScalar) : this(healer, ResurrectMessage.Generic, false, hitsScalar) { } public ResurrectGump( Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic, bool fromSacrifice = false, double hitsScalar = 0.0 ) : base(100, 0) { _healer = healer; _fromSacrifice = fromSacrifice; _hitsScalar = hitsScalar; _resurrectMessage = msg; } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 400, 350, 2600); builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); //